In my previous blog post, we had focused on how labyrinths are procedurally generated, and what type of constraints game design bestows upon us. Today, it’s time to look into…
Generating content in a procedural labyrinth
Written by Loïc Cayuela on May 12, 2015
Reconciling Procedural Labyrinth Generation and Narrative
Written by Loïc Cayuela on March 31, 2015
Procedural generation is popular amongst independent developers, and for good reason: It allows the almost infinite generation of new content, and, with the help of well established rules, allows a…