In my previous post I explored how I approached level art at a high level. This time, I’ll explain the method that I use to decorate one room in Subaeria….
All roads lead to the next room
Written by Valentine Dessertenne on July 21, 2015
Getting Greenlit in less than a week on Steam Greenlight
Written by Valentine Dessertenne on June 26, 2015
If you’re here to figure out the best strategy to be greenlit, let me squash your hopes before we get started. I don’t fully understand how we got Greenlit. I…
TCAF Round-up
Written by Valentine Dessertenne on May 19, 2015
While presenting Subaeria at the Toronto Comics and Arts Festival we had the opportunity to meet awesome people and play some truly great games by fellow canadian developers. We’ve created…
The four playable characters of Subaeria
Written by Valentine Dessertenne on April 14, 2015
In Subaeria, you’ll have a chance to play the game as 4 different characters with their unique agendas, interweaving storylines and multiple endings. They all come from different backgrounds and…
6 people and 1 game at PAX
Written by Valentine Dessertenne on March 23, 2015
After spending about 10 months working on Subaeria, we decided to take the game to PAX to have people try it out. So the 6 of us made the trip…
Welcome to Subaeria!
Written by Valentine Dessertenne on January 22, 2015
A year ago, we here at Illogika studios started work on our first original title, Subaeria, a story-driven Procedural Death Labyrinth set in a colorful dystopia. We’ve been building the…