Tag Archives: game dev

All roads lead to the next room

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In my previous post I explored how I approached level art at a high level. This time, I’ll explain the method that I use to decorate one room in Subaeria….

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Getting Greenlit in less than a week on Steam Greenlight

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If you’re here to figure out the best strategy to be greenlit, let me squash your hopes before we get started. I don’t fully understand how we got Greenlit. I…

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Reconciling Procedural Labyrinth Generation and Narrative

     Procedural generation is popular amongst independent developers, and for good reason: It allows the almost infinite generation of new content, and, with the help of well established rules, allows a…

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