In my previous post I explored how I approached level art at a high level. This time, I’ll explain the method that I use to decorate one room in Subaeria….
All roads lead to the next room
Written by Valentine Dessertenne on July 21, 2015
Getting Greenlit in less than a week on Steam Greenlight
Written by Valentine Dessertenne on June 26, 2015
If you’re here to figure out the best strategy to be greenlit, let me squash your hopes before we get started. I don’t fully understand how we got Greenlit. I…
Reconciling Procedural Labyrinth Generation and Narrative
Written by Loïc Cayuela on March 31, 2015
Procedural generation is popular amongst independent developers, and for good reason: It allows the almost infinite generation of new content, and, with the help of well established rules, allows a…