In my previous post I explored how I approached level art at a high level. This time, I’ll explain the method that I use to decorate one room in Subaeria….
All roads lead to the next room
Written by Valentine Dessertenne on July 21, 2015
Getting Greenlit in less than a week on Steam Greenlight
Written by Valentine Dessertenne on June 26, 2015
If you’re here to figure out the best strategy to be greenlit, let me squash your hopes before we get started. I don’t fully understand how we got Greenlit. I…
Level Art: Mixing form and function
Written by Loumiskme on May 5, 2015
After a short intro to level art, I wanted to explore more thoroughly the creation of an environment in Subaeria. I’m not an architect -and probably never will be-, but this…
The four playable characters of Subaeria
Written by Valentine Dessertenne on April 14, 2015
In Subaeria, you’ll have a chance to play the game as 4 different characters with their unique agendas, interweaving storylines and multiple endings. They all come from different backgrounds and…
Level Art 101
Written by Loumiskme on March 23, 2015
Level art is a bit like interior design: We put some colors on the walls, arrange the furniture, and fix up everything so that it looks nice. Concretely, the…