In my previous post I explored how I approached level art at a high level. This time, I’ll explain the method that I use to decorate one room in Subaeria….
All roads lead to the next room
Written by Valentine Dessertenne on July 21, 2015
Level Art: Mixing form and function
Written by Loumiskme on May 5, 2015
After a short intro to level art, I wanted to explore more thoroughly the creation of an environment in Subaeria. I’m not an architect -and probably never will be-, but this…